This exciting book presents the traditionally distinct fields of software and hardware design in a new unified approach. ![]() Their huge numbers and new complexity calls for a new design approach, one that emphasizes high-level tools and hardware/software tradeoffs, rather than low-level assembly-language programming and logic design. In today's world, embedded systems are everywhere - homes, offices, cars, factories, hospitals, planes, and consumer electronics. ![]() For courses found in EE, CS and other engineering departments. ![]() ![]() It covers trends and challenges, introduces the design and use of single-purpose processors ("hardware") and general-purpose processors ("software"), describes memories and buses, illustrates hardware/software tradeoffs using a digital camera example, and discusses advanced computation models, controls systems, chip technologies, and modern design tools. This book introduces a modern approach to embedded system design, presenting software design and hardware design in a unified manner.
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